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Landscape

An endless landscape rolling toward the horizon

landscape-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
Get Pro

Explore new horizons

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

Explore new horizons

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

Explore new horizons

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Speed
1.00
Altitude
5.5
Focal
1.20
Pitch
0.00
Elevation
3.2
Scale
0.150
Detail
1.00
Steps
80
Samples
2
Distance
42
Fog Start
22
Ramp Distance
35
Rim Power
4.0
Rim Strength
1.20
Ring Spacing
0.50
Ring Speed
2.5
Ring Width
0.040
Ring Strength
0.40
Gain
1.00
Grain
0.050
Vignette
0.20
Cursor Steer
0.50
Opacity
1.00
Near Color
Mid Color
Far Color
Rim Color
Ring Color
Sky

Props

37
NameTypeDefaultDescription
speednumber1How fast the camera flies forward.
altitudenumber5.5Camera height above sea level.
focalnumber1.2Field of view, lower is more telephoto.
pitchnumber0Downward tilt of the camera, in radians.
elevationnumber3.2Height of the terrain.
scalenumber0.15Size of the landforms, lower is broader.
detailnumber1How much fine detail rides on top of the landforms.
stepsnumber80Ray marching steps, higher is cleaner and slower.
samplesnumber2Samples per pixel used to smooth the silhouette, 1 to 4.
distancenumber42How far the camera can see.
fogStartnumber22Distance at which the terrain starts dissolving into the sky.
rampDistancenumber35Distance over which the depth gradient completes.
colorstring"#2e1065"Colour of the nearest ground.
midColorstring"#0a0a0a"Colour of the middle distance.
farColorstring"#d946ef"Colour of the far ground.
rimColorstring"#f0abfc"Colour of the light catching the ridges.
rimPowernumber4How tightly the rim clings to the crests.
rimStrengthnumber1.2Brightness of the rim.
ringColorstring"#a855f7"Colour of the scanner rings sweeping outward.
ringSpacingnumber0.5How close together the rings are.
ringSpeednumber2.5How fast the rings travel.
ringWidthnumber0.04Thickness of each ring.
ringStrengthnumber0.4Brightness of the rings.
gainnumber1Overall brightness before the highlight rolloff.
grainnumber0.05Film grain strength, 0 to 1.
grainRatenumber24Grain refreshes per second.
vignettenumber0.2Corner darkening, 0 to 1.
backgroundColorstring"#0a0a0a"Sky colour, or "transparent" to show the page through.
opacitynumber1Master alpha.
cursorInteractionbooleantrueLet the pointer steer the camera.
cursorSteernumber0.5How far the pointer swings the heading.
pausedbooleanfalseFreeze the animation.
adaptiveQualitybooleantrueScale back resolution when the frame budget slips.
targetFpsnumber60Frame rate the quality meter aims to hold.
dprnumber1.75Upper device pixel ratio bound.
classNamestring-Optional className applied to the root.
childrenReactNode-Content layered above the terrain.
speednumber

How fast the camera flies forward.

Default1
altitudenumber

Camera height above sea level.

Default5.5
focalnumber

Field of view, lower is more telephoto.

Default1.2
pitchnumber

Downward tilt of the camera, in radians.

Default0
elevationnumber

Height of the terrain.

Default3.2
scalenumber

Size of the landforms, lower is broader.

Default0.15
detailnumber

How much fine detail rides on top of the landforms.

Default1
stepsnumber

Ray marching steps, higher is cleaner and slower.

Default80
samplesnumber

Samples per pixel used to smooth the silhouette, 1 to 4.

Default2
distancenumber

How far the camera can see.

Default42
fogStartnumber

Distance at which the terrain starts dissolving into the sky.

Default22
rampDistancenumber

Distance over which the depth gradient completes.

Default35
colorstring

Colour of the nearest ground.

Default"#2e1065"
midColorstring

Colour of the middle distance.

Default"#0a0a0a"
farColorstring

Colour of the far ground.

Default"#d946ef"
rimColorstring

Colour of the light catching the ridges.

Default"#f0abfc"
rimPowernumber

How tightly the rim clings to the crests.

Default4
rimStrengthnumber

Brightness of the rim.

Default1.2
ringColorstring

Colour of the scanner rings sweeping outward.

Default"#a855f7"
ringSpacingnumber

How close together the rings are.

Default0.5
ringSpeednumber

How fast the rings travel.

Default2.5
ringWidthnumber

Thickness of each ring.

Default0.04
ringStrengthnumber

Brightness of the rings.

Default0.4
gainnumber

Overall brightness before the highlight rolloff.

Default1
grainnumber

Film grain strength, 0 to 1.

Default0.05
grainRatenumber

Grain refreshes per second.

Default24
vignettenumber

Corner darkening, 0 to 1.

Default0.2
backgroundColorstring

Sky colour, or "transparent" to show the page through.

Default"#0a0a0a"
opacitynumber

Master alpha.

Default1
cursorInteractionboolean

Let the pointer steer the camera.

Defaulttrue
cursorSteernumber

How far the pointer swings the heading.

Default0.5
pausedboolean

Freeze the animation.

Defaultfalse
adaptiveQualityboolean

Scale back resolution when the frame budget slips.

Defaulttrue
targetFpsnumber

Frame rate the quality meter aims to hold.

Default60
dprnumber

Upper device pixel ratio bound.

Default1.75
classNamestring

Optional className applied to the root.

Default-
childrenReactNode

Content layered above the terrain.

Default-